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GDCOnline day one

I am here in Austin for GDC Online, and I haven’t made it to any sessions yet. Efforts continue to pare down my 1 hr 20 minute presentation to something that fits inside of a session slot, but...

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GDCOnline reg is open

  Game Developers Conference Online 10.09.12 – 10.11.12 | Austin, TX. This will be the tenth anniversary of what was once known as just the “Austin Game Conference.” It has always been focused on...

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GDCOnline: Ultima Online postmortem

Game Developers Conference | Check out the origin of Ultima Online at GDC Online 2012. This is one of three things that I’ll be doing at GDCO in Austin this October. I’ll let you know what the other...

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Online Game Legend

Today the press release went out announcing that I was selected to receive the Online Game Legend Award at the GDC Online Choice Awards. This award is voted on by fellow developers, and it’s basically...

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GDCOnline: A Theory of Fun, 10 Years Later

Here are the slides for the design track keynote I gave yesterday, as a PDF. Edit: thanks to Alexandre Houdent for providing a version of the PDF that works on all OSes… Among the topics: a recap of...

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GDCOnline: UO Classic Game Postmortem

Well, we basically winged it, but it was a blast. We told stories, mostly out of order; fessed up to bad code and goofy decisions and being painfully young; and lamented the loss of that sens of crazy...

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